Beta 5 is ready for action! You can get it at glyphrstudio.com (duh).
Thank you everyone who submitted feedback and comments for this release. We are well on our way to a full ‘v1’ release, hopefully Beta 5 will rock your socks off until then!
Major Features
- Import and Export SVG Fonts – You can now open and save SVG Fonts straight from Glyphr Studio. On the roadmap for Beta 6 is importing and exporting Open Type (.otf) files, but SVG Font is just a small step toward our overall goal of importing and exporting all font file types. Luckily there are many free online services that can convert to and from SVG Fonts… so getting the font format you want is just a hop away.
- Kerning – Once you have your character outlines looking good, it’s time to see how they look together. Kerning allows you to adjust the space between two characters, or even two groups of characters with Class Based Kerning. On the roadmap for Beta 6 is a better Test Drive experience. So for now you can start with making characters look good together as words – and soon you’ll be able to make sure your words look good together as paragraphs. Dude, that’s font design.
- Ligatures – Now you can combine a sequence of characters together into one new super-character… with powers greater than the individual characters alone! It could be your classic Æ or fi stuff, or maybe even a ¼. Mash glyphs together as much as you’d like!
Other New Features
- Now you can copy and paste all the shapes from one character to another. This can help with designing characters that are similar to each other, or even as a great starting point for designing ligatures!
- Now you can use two screen design mode for all edit pages, including Linked Shapes, Ligatures, and Kerning.
- There is now a new streamlined attributes panel layout.
- We’ve added a new Guide Panel and Custom Guides to give you fine-grain control over what grid and guides are visible, as well as being able to add and customize your own guidelines.
- In addition to filing GitHub issues, you can now easily vote for new features, or suggest new feature ideas to help decide what the Glyphr Studio team does next.
- As always, we couldn’t help sprucing up the UI so now it doesn’t feel so awkward at fancy parties.
- Also as always, lots of back-end improvements and bug fixes, including better and more robust SVG handling.