Year: 2019
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Howdy! It’s been a couple months… I’ve been fixing up a few bugs, and adding a few new features. Neat!
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Okay, so I know there are a few new ‘features’ sprinkled around in here… and I know the last blog post was all about how Version 1 was ‘done’. Ha! The big thing that I’ve realized since v1.13 is that there were a few small features that are still missing that help with the final…
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A little update to fix some bugs. Also added two updates to help with identifying and fixing path point x/y values that have decimals (for the detail-oriented among us).
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The bar to get from Beta to Version 1 for Glyphr Studio was simple: design a font and export an OTF file. Of course this could be a huge amount of features, or something pretty basic. What actually shipped as V1 was somewhere in the middle, and V1 has come a long way since then…