What got shipped:
Quality improvements
- Added links to the main pages on the help site from the Help page in the app.
- Added links to our new social media outlet, Bluesky.
- Any error that happens during OTF export will result in a Glyphr Studio error dialog, as opposed to a JavaScript error that crashes the app.
- The algorithm that calculates a path’s clockwise or counterclockwise winding is now more accurate. Winding is now determined in real time, as opposed to being saved as a property of each path.
Bug fixes
- Fixed a bug where a project has too many kern pairs that are able to be exported to an OTF font. Kern Groups in Glyphr Studio are permutated into individual kern pairs on export. The maximum number of supported kern pairs is 16,146. If your project exceeds this number, only the first 16,146 kern pairs will be exported and the rest will be skipped.
- Kern pairs where one character does not exist previously caused OTF export to fail. Kern pairs will now be skipped on export if one or both of the characters do not exist in the project.
- Component names can now be saved and loaded from project files.
Hello, Bluesky
In addition to Reddit and Mastodon, we have jumped on the Bluesky bandwagon as well. Give us a follow @glyphrstudio.com so we can follow you back!
Sneak peek at v2.6
Aside from fixing bugs in patch updates, we’re also working on a minor update. This will focus on adding features to path points, handles, and just overall pen tool editing. We’re also going to introduce a new concept of running quality checks, which will help you visually identify things on the canvas that may need attention. And also a little update to icons and color schemes.
Stay tuned!