Category: Retrospective
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Saving kern data directly to OTF fonts is finally here!
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This version saw some bug fixes, along with two new features, including more and better Combine Shapes actions!
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In GSv1 the SVG import process is a source of many bugs. As we dove into this, we realized we needed a dedicated SVG to Bézier library that was stand-alone and easier to test.
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The very first usable bits of Glyphr Studio Version 2 are here. We need your help to find bugs and provide any feedback!
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Howdy! It’s been a couple months… I’ve been fixing up a few bugs, and adding a few new features. Neat!
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The bar to get from Beta to Version 1 for Glyphr Studio was simple: design a font and export an OTF file. Of course this could be a huge amount of features, or something pretty basic. What actually shipped as V1 was somewhere in the middle, and V1 has come a long way since then…
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Even though Glyphr Studio is close to 5 years old, it’s only been in the past year or so that things have really started to pick up. Learning about all the tools and concepts that go into designing a font, then creating them and shipping them as a web app has been a fantastic learning…
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Way back in April, 2010, I started a little JavaScript investigation to see if I could use HTML5 Canvas to do vector editing. I quickly moved to find a use for this… since I was also interested in trying my hand at font design, I decided to start Glyphr, the HTML5 Font Designer we all…