Category: Version 1
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Howdy! It’s been a couple months… I’ve been fixing up a few bugs, and adding a few new features. Neat!
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Okay, so I know there are a few new ‘features’ sprinkled around in here… and I know the last blog post was all about how Version 1 was ‘done’. Ha! The big thing that I’ve realized since v1.13 is that there were a few small features that are still missing that help with the final…
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A little update to fix some bugs. Also added two updates to help with identifying and fixing path point x/y values that have decimals (for the detail-oriented among us).
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The bar to get from Beta to Version 1 for Glyphr Studio was simple: design a font and export an OTF file. Of course this could be a huge amount of features, or something pretty basic. What actually shipped as V1 was somewhere in the middle, and V1 has come a long way since then…
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This version was a fair amount of back-end work. But the improvements you’ll see, dear user, are all around being able to easily preview and add additional Unicode code blocks (or Glyph Ranges, as we call them) to your project. There are also some enhancements to existing Custom Glyph Ranges, like being able to give…
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This is a very exciting release. One of the very first issues filed on GitHub was to enable Ligatures. Basically forever, we’ve had to rely on a workaround: Export to SVG then convert to OTF for Ligatures and Kerning. Starting now, Ligatures will be exported directly to OTF!
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Check out Global Actions, more new features, and a few bug fixes.
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Context Glyphs – type a few glyphs to show before and/or after the glyph you are currently editing on the edit canvas. Easily navigate to any of those displayed glyphs by clicking on that glyphs name on the Edit Canvas.